From d5d468cf2cbe235ee149dbd37951389d2a7e61da Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 15 Feb 2021 00:09:11 -0300 Subject: shader: Improve object pool --- src/shader_recompiler/object_pool.h | 84 ++++++++++++++++++++++--------------- 1 file changed, 50 insertions(+), 34 deletions(-) (limited to 'src/shader_recompiler/object_pool.h') diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h index a573add32..f78813b5f 100644 --- a/src/shader_recompiler/object_pool.h +++ b/src/shader_recompiler/object_pool.h @@ -10,19 +10,11 @@ namespace Shader { -template +template requires std::is_destructible_v class ObjectPool { public: - ~ObjectPool() { - std::unique_ptr tree_owner; - Chunk* chunk{&root}; - while (chunk) { - for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) { - chunk->storage[obj_id].object.~T(); - } - tree_owner = std::move(chunk->next); - chunk = tree_owner.get(); - } + explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} { + node = &chunks.emplace_back(new_chunk_size); } template @@ -31,17 +23,21 @@ public: } void ReleaseContents() { - Chunk* chunk{&root}; - while (chunk) { - if (chunk->free_objects == chunk_size) { - break; - } - for (; chunk->free_objects < chunk_size; ++chunk->free_objects) { - chunk->storage[chunk->free_objects].object.~T(); - } - chunk = chunk->next.get(); + if (chunks.empty()) { + return; + } + Chunk& root{chunks.front()}; + if (root.used_objects == root.num_objects) { + // Root chunk has been filled, squash allocations into it + const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)}; + chunks.clear(); + chunks.emplace_back(total_objects); + chunks.shrink_to_fit(); + } else { + root.Release(); + chunks.resize(1); + chunks.shrink_to_fit(); } - node = &root; } private: @@ -58,31 +54,51 @@ private: }; struct Chunk { - size_t free_objects = chunk_size; - std::array storage; - std::unique_ptr next; + explicit Chunk() = default; + explicit Chunk(size_t size) + : num_objects{size}, storage{std::make_unique(size)} {} + + Chunk& operator=(Chunk&& rhs) noexcept { + Release(); + used_objects = std::exchange(rhs.used_objects, 0); + num_objects = std::exchange(rhs.num_objects, 0); + storage = std::move(rhs.storage); + } + + Chunk(Chunk&& rhs) noexcept + : used_objects{std::exchange(rhs.used_objects, 0)}, + num_objects{std::exchange(rhs.num_objects, 0)}, storage{std::move(rhs.storage)} {} + + ~Chunk() { + Release(); + } + + void Release() { + std::destroy_n(storage.get(), used_objects); + used_objects = 0; + } + + size_t used_objects{}; + size_t num_objects{}; + std::unique_ptr storage; }; [[nodiscard]] T* Memory() { Chunk* const chunk{FreeChunk()}; - return &chunk->storage[--chunk->free_objects].object; + return &chunk->storage[chunk->used_objects++].object; } [[nodiscard]] Chunk* FreeChunk() { - if (node->free_objects > 0) { - return node; - } - if (node->next) { - node = node->next.get(); + if (node->used_objects != node->num_objects) { return node; } - node->next = std::make_unique(); - node = node->next.get(); + node = &chunks.emplace_back(new_chunk_size); return node; } - Chunk* node{&root}; - Chunk root; + Chunk* node{}; + std::vector chunks; + size_t new_chunk_size{}; }; } // namespace Shader -- cgit v1.2.3