From 2c2e019a44e353921d5fdf3cc6ab4304502eb2bd Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 28 Jan 2023 16:09:58 -0500 Subject: shader_recompiler: TXQ: Skip QueryLevels when possible --- src/shader_recompiler/ir_opt/texture_pass.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/ir_opt') diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 9718c6921..fdc350ef4 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -452,7 +452,8 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) { const IR::Value coord(inst.Arg(1)); const IR::Value handle(ir.Imm32(0)); const IR::U32 lod{ir.Imm32(0)}; - const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info); + const IR::U1 skip_mips{ir.Imm1(true)}; + const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, skip_mips, info); inst.SetArg( 1, ir.CompositeConstruct( ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)), -- cgit v1.2.3