From e81739493a0cacc1efe3295f9d287d5d31b1a989 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 5 Feb 2021 05:58:02 -0300 Subject: shader: Constant propagation and global memory to storage buffer --- src/shader_recompiler/ir_opt/verification_pass.cpp | 42 ++++++++++++---------- 1 file changed, 23 insertions(+), 19 deletions(-) (limited to 'src/shader_recompiler/ir_opt/verification_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp index 36d9ae39b..8a5adf5a2 100644 --- a/src/shader_recompiler/ir_opt/verification_pass.cpp +++ b/src/shader_recompiler/ir_opt/verification_pass.cpp @@ -11,40 +11,44 @@ namespace Shader::Optimization { -static void ValidateTypes(const IR::Block& block) { - for (const IR::Inst& inst : block) { - const size_t num_args{inst.NumArgs()}; - for (size_t i = 0; i < num_args; ++i) { - const IR::Type t1{inst.Arg(i).Type()}; - const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)}; - if (!IR::AreTypesCompatible(t1, t2)) { - throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(block)); +static void ValidateTypes(const IR::Function& function) { + for (const auto& block : function.blocks) { + for (const IR::Inst& inst : *block) { + const size_t num_args{inst.NumArgs()}; + for (size_t i = 0; i < num_args; ++i) { + const IR::Type t1{inst.Arg(i).Type()}; + const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)}; + if (!IR::AreTypesCompatible(t1, t2)) { + throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(*block)); + } } } } } -static void ValidateUses(const IR::Block& block) { +static void ValidateUses(const IR::Function& function) { std::map actual_uses; - for (const IR::Inst& inst : block) { - const size_t num_args{inst.NumArgs()}; - for (size_t i = 0; i < num_args; ++i) { - const IR::Value arg{inst.Arg(i)}; - if (!arg.IsImmediate()) { - ++actual_uses[arg.Inst()]; + for (const auto& block : function.blocks) { + for (const IR::Inst& inst : *block) { + const size_t num_args{inst.NumArgs()}; + for (size_t i = 0; i < num_args; ++i) { + const IR::Value arg{inst.Arg(i)}; + if (!arg.IsImmediate()) { + ++actual_uses[arg.Inst()]; + } } } } for (const auto [inst, uses] : actual_uses) { if (inst->UseCount() != uses) { - throw LogicError("Invalid uses in block:\n{}", IR::DumpBlock(block)); + throw LogicError("Invalid uses in block:" /*, IR::DumpFunction(function)*/); } } } -void VerificationPass(const IR::Block& block) { - ValidateTypes(block); - ValidateUses(block); +void VerificationPass(const IR::Function& function) { + ValidateTypes(function); + ValidateUses(function); } } // namespace Shader::Optimization -- cgit v1.2.3