From dfa82915262ca26d0884528b7bdae791554332ca Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 7 Aug 2021 02:59:05 +0200 Subject: RescalingPass: Agregate pixels on texelFetch while on Fragment Shader --- src/shader_recompiler/ir_opt/rescaling_pass.cpp | 100 +++++++++++++++++++++++- 1 file changed, 97 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/ir_opt/rescaling_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index b94273aa5..71c9d9e6f 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -40,6 +40,22 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { } } +[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, + const IR::Attribute attrib) { + if (Settings::values.resolution_info.active) { + const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)}; + const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)}; + const IR::F32 frag_coord{ir.GetAttribute(attrib)}; + const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)}; + const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))}; + const IR::U32 deviation{ + ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))}; + return IR::U32{ir.Select(is_scaled, deviation, value)}; + } else { + return value; + } +} + [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { IR::U32 scaled_value{value}; bool changed{}; @@ -113,6 +129,74 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale } } +void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags()}; + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + const IR::Value coord{inst.Arg(1)}; + switch (info.type) { + case TextureType::Color2D: { + const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, + IR::Attribute::PositionX)}; + const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, + IR::Attribute::PositionY)}; + inst.SetArg(1, ir.CompositeConstruct(x, y)); + break; + } + case TextureType::ColorArray2D: { + const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, + IR::Attribute::PositionX)}; + const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, + IR::Attribute::PositionY)}; + const IR::U32 z{ir.CompositeExtract(coord, 2)}; + inst.SetArg(1, ir.CompositeConstruct(x, y, z)); + break; + } + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + +void SubScaleImageRead(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags()}; + const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; + const IR::Value coord{inst.Arg(1)}; + switch (info.type) { + case TextureType::Color2D: { + const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, + IR::Attribute::PositionX)}; + const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, + IR::Attribute::PositionY)}; + inst.SetArg(1, ir.CompositeConstruct(x, y)); + break; + } + case TextureType::ColorArray2D: { + const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, + IR::Attribute::PositionX)}; + const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, + IR::Attribute::PositionY)}; + const IR::U32 z{ir.CompositeExtract(coord, 2)}; + inst.SetArg(1, ir.CompositeConstruct(x, y, z)); + break; + } + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + void PatchImageFetch(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags()}; @@ -145,13 +229,23 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { break; } case IR::Opcode::ImageQueryDimensions: - PatchImageQueryDimensions(block, inst); + if (program.stage == Stage::Compute) { + PatchImageQueryDimensions(block, inst); + } break; case IR::Opcode::ImageFetch: - PatchImageFetch(block, inst); + if (is_fragment_shader) { + SubScaleImageFetch(block, inst); + } else if (program.stage == Stage::Compute) { + PatchImageFetch(block, inst); + } break; case IR::Opcode::ImageRead: - PatchImageRead(block, inst); + if (is_fragment_shader) { + SubScaleImageRead(block, inst); + } else if (program.stage == Stage::Compute) { + PatchImageRead(block, inst); + } break; default: break; -- cgit v1.2.3