From bf2956d77ab0ad06c4b5505cc9906e51e5878274 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 12 Jul 2021 05:22:01 -0300 Subject: shader: Avoid usage of C++20 ranges to build in clang --- src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp') diff --git a/src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp b/src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp index abf7c87c7..e80d3d1d9 100644 --- a/src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp +++ b/src/shader_recompiler/ir_opt/lower_int64_to_int32.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include #include #include "shader_recompiler/exception.h" @@ -207,7 +206,9 @@ void Lower(IR::Block& block, IR::Inst& inst) { } // Anonymous namespace void LowerInt64ToInt32(IR::Program& program) { - for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { + const auto end{program.post_order_blocks.rend()}; + for (auto it = program.post_order_blocks.rbegin(); it != end; ++it) { + IR::Block* const block{*it}; for (IR::Inst& inst : block->Instructions()) { Lower(*block, inst); } -- cgit v1.2.3