From 4fda7f1c821e1000210b1dfdf1074795b1aa9d96 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 23 Aug 2021 20:00:11 -0400 Subject: structured_control_flow: Conditionally invoke demote reorder pass This is only needed on select drivers when a fragment shader discards/demotes. --- src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index c067d459c..012d55357 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -130,7 +130,7 @@ void AddNVNStorageBuffers(IR::Program& program) { IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) { IR::Program program; - program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg); + program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info); program.blocks = GenerateBlocks(program.syntax_list); program.post_order_blocks = PostOrder(program.syntax_list.front()); program.stage = env.ShaderStage(); -- cgit v1.2.3