From e42b4a16b6024c18e860c17c5c33d28f4dc37c58 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Thu, 11 May 2023 19:25:24 +0100 Subject: Fix Tears of the Kingdom flickering clouds and depths. --- .../frontend/maxwell/translate/impl/texture_mipmap_level.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp index 639da1e9c..eeb49444f 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp @@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { } IR::F32 value{v.ir.CompositeExtract(sample, element)}; if (element < 2) { - IR::U32 casted_value; - if (element == 0) { - casted_value = v.ir.ConvertFToU(32, value); - } else { - casted_value = v.ir.ConvertFToS(16, value); - } + IR::U32 casted_value = v.ir.ConvertFToU(32, value); v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8))); } else { v.F(dest_reg, value); -- cgit v1.2.3