From c03f0b3c893f2bc2ae4f1e1825c5ac1453c36710 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 18 Aug 2023 18:30:31 +0200 Subject: Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation --- .../frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp index ef4ffa54b..f00e20023 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp @@ -19,7 +19,7 @@ void TranslatorVisitor::FSWZADD(u64 insn) { } const fswzadd{insn}; if (fswzadd.ndv != 0) { - throw NotImplementedException("FSWZADD NDV"); + LOG_WARNING(Shader, "(STUBBED) FSWZADD - NDV mode"); } const IR::F32 src_a{GetFloatReg8(insn)}; -- cgit v1.2.3