From 183855e396cc6918d36fbf3e38ea426e934b4e3e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 15 Apr 2021 22:46:11 -0300 Subject: shader: Implement tessellation shaders, polygon mode and invocation id --- src/shader_recompiler/frontend/ir/patch.h | 149 ++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 src/shader_recompiler/frontend/ir/patch.h (limited to 'src/shader_recompiler/frontend/ir/patch.h') diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h new file mode 100644 index 000000000..6d66ff0d6 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/patch.h @@ -0,0 +1,149 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +namespace Shader::IR { + +enum class Patch : u64 { + TessellationLodLeft, + TessellationLodTop, + TessellationLodRight, + TessellationLodBottom, + TessellationLodInteriorU, + TessellationLodInteriorV, + ComponentPadding0, + ComponentPadding1, + Component0, + Component1, + Component2, + Component3, + Component4, + Component5, + Component6, + Component7, + Component8, + Component9, + Component10, + Component11, + Component12, + Component13, + Component14, + Component15, + Component16, + Component17, + Component18, + Component19, + Component20, + Component21, + Component22, + Component23, + Component24, + Component25, + Component26, + Component27, + Component28, + Component29, + Component30, + Component31, + Component32, + Component33, + Component34, + Component35, + Component36, + Component37, + Component38, + Component39, + Component40, + Component41, + Component42, + Component43, + Component44, + Component45, + Component46, + Component47, + Component48, + Component49, + Component50, + Component51, + Component52, + Component53, + Component54, + Component55, + Component56, + Component57, + Component58, + Component59, + Component60, + Component61, + Component62, + Component63, + Component64, + Component65, + Component66, + Component67, + Component68, + Component69, + Component70, + Component71, + Component72, + Component73, + Component74, + Component75, + Component76, + Component77, + Component78, + Component79, + Component80, + Component81, + Component82, + Component83, + Component84, + Component85, + Component86, + Component87, + Component88, + Component89, + Component90, + Component91, + Component92, + Component93, + Component94, + Component95, + Component96, + Component97, + Component98, + Component99, + Component100, + Component101, + Component102, + Component103, + Component104, + Component105, + Component106, + Component107, + Component108, + Component109, + Component110, + Component111, + Component112, + Component113, + Component114, + Component115, + Component116, + Component117, + Component118, + Component119, +}; +static_assert(static_cast(Patch::Component119) == 127); + +[[nodiscard]] bool IsGeneric(Patch patch) noexcept; + +[[nodiscard]] u32 GenericPatchIndex(Patch patch); + +[[nodiscard]] u32 GenericPatchElement(Patch patch); + +} // namespace Shader::IR -- cgit v1.2.3