From 3a024b302622068f4842715a7f0b31652898a606 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 31 May 2021 01:12:52 -0400 Subject: glsl: Implement gl_ViewportIndex SSBU now working --- src/shader_recompiler/backend/glsl/emit_context.cpp | 10 ++++++++-- .../backend/glsl/emit_glsl_context_get_set.cpp | 3 +++ src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 6 +++--- 3 files changed, 14 insertions(+), 5 deletions(-) (limited to 'src/shader_recompiler/backend') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 8de33b582..2a5ec7414 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -126,6 +126,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile void EmitContext::SetupExtensions(std::string&) { // TODO: track this usage header += "#extension GL_ARB_sparse_texture2 : enable\n"; + header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; + header += "#extension GL_NV_viewport_array2 : enable\n"; header += "#extension GL_EXT_texture_shadow_lod : enable\n"; if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; @@ -243,9 +245,13 @@ void EmitContext::SetupImages(Bindings& bindings) { } texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); for (const auto& desc : info.texture_buffer_descriptors) { - throw NotImplementedException("TextureType::Buffer"); - texture_buffer_bindings.push_back(bindings.texture); + const auto sampler_type{SamplerType(TextureType::Buffer, false)}; + const auto indices{bindings.texture + desc.count}; + for (u32 index = bindings.texture; index < indices; ++index) { + header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture, + sampler_type, index); + } bindings.texture += desc.count; } texture_bindings.reserve(info.texture_descriptors.size()); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 8d2abdd94..5f58e781e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -186,6 +186,9 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::PositionW: ctx.Add("gl_Position.{}={};", swizzle, value); break; + case IR::Attribute::ViewportIndex: + ctx.Add("gl_ViewportIndex=floatBitsToInt({});", value); + break; case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: case IR::Attribute::ClipDistance2: diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index eb427d8b5..f339f4ade 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -71,7 +71,7 @@ std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING"); - return ""; + return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))"; } const IR::Opcode opcode{values[0]->GetOpcode()}; if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) { @@ -340,8 +340,8 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst *sparse_inst, texture, CastToIntVec(coords, info), lod, CastToIntVec(offset, info), texel); } else { - ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst, - texture, CastToIntVec(coords, info), lod, texel); + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", + *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); } } -- cgit v1.2.3