From eb4ddb2868a6cdba6ef633f9590ff9627b831102 Mon Sep 17 00:00:00 2001 From: liamwhite Date: Thu, 14 Sep 2023 09:23:50 -0400 Subject: shader_recompiler: skip sampler for buffer textures (#11435) --- src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/spirv_emit_context.cpp') diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 238fb40e3..72f69b7aa 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1247,9 +1247,8 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) { } const spv::ImageFormat format{spv::ImageFormat::Unknown}; image_buffer_type = TypeImage(F32[1], spv::Dim::Buffer, 0U, false, false, 1, format); - sampled_texture_buffer_type = TypeSampledImage(image_buffer_type); - const Id type{TypePointer(spv::StorageClass::UniformConstant, sampled_texture_buffer_type)}; + const Id type{TypePointer(spv::StorageClass::UniformConstant, image_buffer_type)}; texture_buffers.reserve(info.texture_buffer_descriptors.size()); for (const TextureBufferDescriptor& desc : info.texture_buffer_descriptors) { if (desc.count != 1) { -- cgit v1.2.3