From d2e811db2edd3829b344e96ad56ae979bccd28d2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 23 May 2021 04:14:35 -0300 Subject: spirv: Workaround image unsigned offset bug Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. --- src/shader_recompiler/backend/spirv/emit_spirv_image.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_image.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 6008980af..a6cb67b97 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -104,7 +104,7 @@ private: return; } if (offset.IsImmediate()) { - Add(spv::ImageOperandsMask::ConstOffset, ctx.Const(offset.U32())); + Add(spv::ImageOperandsMask::ConstOffset, ctx.SConst(offset.U32())); return; } IR::Inst* const inst{offset.InstRecursive()}; @@ -112,16 +112,16 @@ private: switch (inst->GetOpcode()) { case IR::Opcode::CompositeConstructU32x2: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32())); return; case IR::Opcode::CompositeConstructU32x3: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); return; case IR::Opcode::CompositeConstructU32x4: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), - inst->Arg(3).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), + inst->Arg(3).U32())); return; default: break; -- cgit v1.2.3