From 60e0d4a177803891720af4c5978bbf2604bed276 Mon Sep 17 00:00:00 2001 From: FengChen Date: Fri, 11 Nov 2022 00:25:03 +0800 Subject: shader: Implement miss attribute layer --- src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index a4751b42d..ce33fabf5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -315,6 +315,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { switch (attr) { case IR::Attribute::PrimitiveId: return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); + case IR::Attribute::Layer: + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer)); case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: -- cgit v1.2.3