From 9e7b6622c25aa858b96bf0f1c7f94223a2f449a2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 May 2021 02:12:32 -0300 Subject: shader: Split profile and runtime information in separate structs --- src/shader_recompiler/backend/spirv/emit_spirv.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv.h') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index d8ab2d8ed..db0c935fe 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -16,12 +16,12 @@ namespace Shader::Backend::SPIRV { -[[nodiscard]] std::vector EmitSPIRV(const Profile& profile, IR::Program& program, - Bindings& binding); +[[nodiscard]] std::vector EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, + IR::Program& program, Bindings& bindings); [[nodiscard]] inline std::vector EmitSPIRV(const Profile& profile, IR::Program& program) { Bindings binding; - return EmitSPIRV(profile, program, binding); + return EmitSPIRV(profile, {}, program, binding); } } // namespace Shader::Backend::SPIRV -- cgit v1.2.3