From dbbd4b549682dd4302e6258cced184a0ec78e99a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 17 Apr 2021 02:59:54 -0300 Subject: spirv: Use ConstOffset instead of Offset when possible --- src/shader_recompiler/backend/spirv/emit_context.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_context.h') diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 528dc33fe..9db2b0c94 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -97,6 +97,23 @@ public: [[nodiscard]] Id Def(const IR::Value& value); + Id Const(u32 value) { + return Constant(U32[1], value); + } + + Id Const(u32 element_1, u32 element_2) { + return ConstantComposite(U32[2], Const(element_1), Const(element_2)); + } + + Id Const(u32 element_1, u32 element_2, u32 element_3) { + return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3)); + } + + Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) { + return ConstantComposite(U32[2], Const(element_1), Const(element_2), Const(element_3), + Const(element_4)); + } + const Profile& profile; Stage stage{}; -- cgit v1.2.3