From 3f594dd86bd1ee1b178109132482c7d6b43e66dd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 4 Apr 2021 02:31:09 -0300 Subject: shader: Reimplement GetCbufU64 as GetCbufU32x2 It may generate better code on some compilers and it's easier to handle. --- src/shader_recompiler/backend/spirv/emit_context.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/spirv/emit_context.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 32f679f2a..e70b78a28 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -308,8 +308,8 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { if (True(info.used_constant_buffer_types & IR::Type::F32)) { DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32)); } - if (True(info.used_constant_buffer_types & IR::Type::U64)) { - DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64)); + if (True(info.used_constant_buffer_types & IR::Type::U32x2)) { + DefineConstantBuffers(info, &UniformDefinitions::U32x2, binding, U32[2], 'u', sizeof(u64)); } for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { binding += desc.count; -- cgit v1.2.3