From 60e0d4a177803891720af4c5978bbf2604bed276 Mon Sep 17 00:00:00 2001 From: FengChen Date: Fri, 11 Nov 2022 00:25:03 +0800 Subject: shader: Implement miss attribute layer --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/shader_recompiler/backend/glsl') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index d7c845469..02b84cbe6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -205,6 +205,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::PrimitiveId: ctx.AddF32("{}=itof(gl_PrimitiveID);", inst); break; + case IR::Attribute::Layer: + ctx.AddF32("{}=itof(gl_Layer);", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: -- cgit v1.2.3