From e10366974edd7c75111d0bef16daf941db9e9a30 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 30 May 2021 22:44:28 -0400 Subject: glsl: Implement precise fp variable allocation --- src/shader_recompiler/backend/glsl/var_alloc.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/var_alloc.h') diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h index 574960b1a..be21a87ea 100644 --- a/src/shader_recompiler/backend/glsl/var_alloc.h +++ b/src/shader_recompiler/backend/glsl/var_alloc.h @@ -33,6 +33,8 @@ enum class GlslVarType : u32 { F32x3, U32x4, F32x4, + PrecF32, + PrecF64, Void, }; @@ -40,8 +42,8 @@ struct Id { union { u32 raw; BitField<0, 1, u32> is_valid; - BitField<1, 4, GlslVarType> type; - BitField<5, 27, u32> index; + BitField<1, 5, GlslVarType> type; + BitField<6, 26, u32> index; }; bool operator==(Id rhs) const noexcept { @@ -101,6 +103,8 @@ private: UseTracker var_u64{}; UseTracker var_s64{}; UseTracker var_f64{}; + UseTracker var_precf32{}; + UseTracker var_precf64{}; }; } // namespace Shader::Backend::GLSL -- cgit v1.2.3