From ed14d31f663e126a8f9fe0ea8abff8e27c46248b Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 27 May 2021 00:26:16 -0400 Subject: glsl: Fix non-immediate buffer access and many other misc implementations --- src/shader_recompiler/backend/glsl/reg_alloc.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.cpp') diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index 06f1965b5..a987ce543 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) { return "uvec2 "; case Type::F32x2: return "vec2 "; + case Type::U32x3: + return "uvec3 "; + case Type::F32x3: + return "vec3 "; case Type::U32x4: return "uvec4 "; case Type::F32x4: -- cgit v1.2.3