From 8c684b3e2327bc7b0c02f2a22dbf52c11884ecd3 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 31 May 2021 23:07:13 -0400 Subject: glsl: Implement tessellation shaders --- src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_instructions.h') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index e7009d8e9..89ded3614 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -75,7 +75,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex); void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value, std::string_view vertex); -void EmitGetPatch(EmitContext& ctx, IR::Patch patch); +void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch); void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value); void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value); void EmitSetSampleMask(EmitContext& ctx, std::string_view value); -- cgit v1.2.3