From a752ec88d06c6bcfb13605447a164c6b6915ed6e Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 27 May 2021 20:31:03 -0400 Subject: glsl: Implement derivatives and YDirection plus some other misc additions/changed --- src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index cc5afc048..1a348b117 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse if (!offset.IsEmpty()) { throw NotImplementedException("Offset"); } + if (info.type != TextureType::Color2D) { + throw NotImplementedException("Texture type: {}", info.type.Value()); + } const auto texture{Texture(ctx, info, index)}; ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); } -- cgit v1.2.3