From 9245b426e3d011e768cf3609e44df120e9667daa Mon Sep 17 00:00:00 2001 From: Liam Date: Fri, 1 Sep 2023 22:41:01 -0400 Subject: shader_recompiler: fix emulation of 3D textureGrad --- src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 3ad668a47..d9872ecc2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -558,7 +558,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, if (multi_component) { if (info.num_derivates >= 3) { const auto offset_vec{ctx.var_alloc.Consume(offset)}; - ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yz, {}.y));", texel, texture, + ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yw, {}.y));", texel, texture, coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec); return; } -- cgit v1.2.3