From ac7b0ebcb77f6c99d054e9d10412e669eefa0de6 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 22 May 2021 23:03:27 -0400 Subject: glsl: More FP fixes --- .../backend/glsl/emit_glsl_floating_point.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 2aa9f2cd3..19a3c236d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -161,12 +161,12 @@ void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In void EmitFPSaturate32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=clamp({},0.0,1.0);", inst, value); + ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF64("{}=clamp({},0.0,1.0);", inst, value); + ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -180,14 +180,16 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value); + // GLSL's clamp does not produce desirable results + ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value); } void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value); + // GLSL's clamp does not produce desirable results + ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value); } void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, -- cgit v1.2.3