From faf4cd72c556421966782cece604b64fbafa5714 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 21 May 2021 01:12:58 -0400 Subject: glsl: Fix program linking and cbuf --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index e45dfa42e..73f0faf35 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -32,7 +32,9 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding, const IR::Value& offset) { - ctx.Add("uint {}=cbuf{}[{}];", *inst, binding.U32(), offset.U32()); + const auto u32_offset{offset.U32()}; + ctx.Add("uint {}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, + (u32_offset / 4) % 4); } void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, -- cgit v1.2.3