From e394e1ecc4828b261ebe1eae03cadd529ec778bb Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 29 Jan 2022 15:49:18 -0500 Subject: emit_glsl_atomic: Implement 32x2 fallback atomic ops --- .../backend/glsl/emit_glsl_atomic.cpp | 64 +++++++++++++++++++--- 1 file changed, 55 insertions(+), 9 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 782e0e496..a409a7ab3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -274,47 +274,93 @@ void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Val void EmitStorageAtomicIAdd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("{}_ssbo{}[{}>>2]+={}.x;{}_ssbo{}[({}>>2)+1]+={}.y;", ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset), value, ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicSMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int " + "i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicUMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int i=0;i<2;++i){{ " + "{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],{}[i]);}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicSMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int " + "i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicUMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],{}[i]);}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicAnd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicAnd({}_ssbo{}[{}>>2],{}.x),atomicAnd({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicOr32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicOr({}_ssbo{}[{}>>2],{}.x),atomicOr({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicXor32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicXor({}_ssbo{}[{}>>2],{}.x),atomicXor({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - throw NotImplementedException("GLSL Instrucion"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicExchange({}_ssbo{}[{}>>2],{}.x),atomicExchange({}_ssbo{}[({}>>2)+" + "1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); } void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, -- cgit v1.2.3