From 64337f004d9249c4408fec75bd1bbcc0f2a1408d Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 20 May 2021 23:38:38 -0400 Subject: glsl: Fix "reg" allocing based on glasm with some tweaks --- src/shader_recompiler/backend/glsl/emit_context.h | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.h') diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index ffc97007d..8d093a853 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -45,18 +45,14 @@ public: code += '\n'; } - std::string AllocVar() { - return fmt::format("var_{}", var_num++); - } - std::string code; RegAlloc reg_alloc; const Info& info; const Profile& profile; - u64 var_num{}; private: void DefineConstantBuffers(); + void DefineStorageBuffers(); }; } // namespace Shader::Backend::GLSL -- cgit v1.2.3