From 59576b82a8c06943e6b9fafbff6ed1884a4132a7 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Tue, 1 Jun 2021 00:07:14 -0400 Subject: glsl: Fix precise variable declaration and add some more separation in the shader for better debugability when dumped --- src/shader_recompiler/backend/glsl/emit_context.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 01403ca17..2375b7a06 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -150,7 +150,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) { if (info.stores_clip_distance) { header += "float gl_ClipDistance[];"; } - header += "};"; + header += "};\n"; } } // namespace @@ -223,6 +223,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile header += declaration; } } + header += "\n"; DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); SetupImages(bindings); -- cgit v1.2.3