From f58f79c85dad7ad018a015cc6913f2789540ec22 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 May 2021 16:00:36 -0300 Subject: glasm: Implement Y direction --- src/shader_recompiler/backend/glasm/emit_context.h | 2 ++ src/shader_recompiler/backend/glasm/emit_glasm.cpp | 3 +++ src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 2 +- src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 5 +++-- 4 files changed, 9 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glasm') diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/emit_context.h index 057d74790..cd4213cb7 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.h +++ b/src/shader_recompiler/backend/glasm/emit_context.h @@ -70,6 +70,8 @@ public: Stage stage{}; std::string_view stage_name = "invalid"; std::string_view attrib_name = "invalid"; + + bool uses_y_direction{}; }; } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 4f838b699..2a0524609 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -439,6 +439,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I "MOV.F FSWZB[2],1;" "MOV.F FSWZB[3],-1;"; } + if (ctx.uses_y_direction) { + header += "PARAM y_direction[1]={state.material.front.ambient};"; + } ctx.code.insert(0, header); ctx.code += "END"; return ctx.code; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index c24c7a71d..7b0f75405 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -71,7 +71,7 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); -void EmitYDirection(EmitContext& ctx); +void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 022b6584c..2a92d9df5 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -207,8 +207,9 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); } -void EmitYDirection(EmitContext& ctx) { - NotImplemented(); +void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { + ctx.uses_y_direction = true; + ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { -- cgit v1.2.3