From deda89372f78dc78b37e941bf86e3026708e3ea2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 10 May 2021 03:47:31 -0300 Subject: glasm: Fix register allocation when moving immediate on GLASM --- src/shader_recompiler/backend/glasm/reg_alloc.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h') diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 8df73ca18..5742436cf 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -99,8 +99,12 @@ public: Register LongDefine(IR::Inst& inst); + [[nodiscard]] Value Peek(const IR::Value& value); + Value Consume(const IR::Value& value); + void Unref(IR::Inst& inst); + [[nodiscard]] Register AllocReg(); [[nodiscard]] Register AllocLongReg(); @@ -123,9 +127,13 @@ private: static constexpr size_t NUM_REGS = 4096; static constexpr size_t NUM_ELEMENTS = 4; + Value MakeImm(const IR::Value& value); + Register Define(IR::Inst& inst, bool is_long); - Value Consume(IR::Inst& inst); + Value PeekInst(IR::Inst& inst); + + Value ConsumeInst(IR::Inst& inst); Id Alloc(bool is_long); -- cgit v1.2.3