From 8eb72ff0dc3eb428c28b578ffb3912c1bd1c42dd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 10 May 2021 01:33:24 -0300 Subject: glasm: Fix moving U64 immediates to registers in GLASM --- src/shader_recompiler/backend/glasm/reg_alloc.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h') diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 200c51610..8df73ca18 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -289,9 +289,9 @@ struct fmt::formatter { case Shader::Backend::GLASM::Type::F32: break; case Shader::Backend::GLASM::Type::U64: - return format_to(ctx.out(), "{}", Common::BitCast(value.imm_u64)); + return fmt::format_to(ctx.out(), "{}", Common::BitCast(value.imm_u64)); case Shader::Backend::GLASM::Type::F64: - return format_to(ctx.out(), "{}", value.imm_f64); + return fmt::format_to(ctx.out(), "{}", value.imm_f64); } throw Shader::InvalidArgument("Invalid value type {}", value.type); } -- cgit v1.2.3