From 3e841f6441903c6e97307dd49a2543ce82654044 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 May 2021 16:46:32 -0300 Subject: glasm: Use BitField instead of C bitfields --- src/shader_recompiler/backend/glasm/reg_alloc.h | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h') diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 83d728d20..f73aa3348 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -6,6 +6,7 @@ #include +#include "common/bit_field.h" #include "common/common_types.h" namespace Shader::IR { @@ -18,9 +19,12 @@ namespace Shader::Backend::GLASM { class EmitContext; struct Id { - u32 index : 30; - u32 is_spill : 1; - u32 is_condition_code : 1; + union { + u32 raw; + BitField<0, 30, u32> index; + BitField<30, 1, u32> is_spill; + BitField<31, 1, u32> is_condition_code; + }; }; class RegAlloc { -- cgit v1.2.3