From 5286a7bc4ccf8da0827b0352f40dbce651b57d09 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 5 Dec 2021 16:33:44 -0500 Subject: shader_recompiler: Rename backend emit_context files --- .../backend/glasm/glasm_emit_context.h | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 src/shader_recompiler/backend/glasm/glasm_emit_context.h (limited to 'src/shader_recompiler/backend/glasm/glasm_emit_context.h') diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h new file mode 100644 index 000000000..8433e5c00 --- /dev/null +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h @@ -0,0 +1,80 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +#include + +#include "shader_recompiler/backend/glasm/reg_alloc.h" +#include "shader_recompiler/stage.h" + +namespace Shader { +struct Info; +struct Profile; +struct RuntimeInfo; +} // namespace Shader + +namespace Shader::Backend { +struct Bindings; +} + +namespace Shader::IR { +class Inst; +struct Program; +} // namespace Shader::IR + +namespace Shader::Backend::GLASM { + +class EmitContext { +public: + explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, + const RuntimeInfo& runtime_info_); + + template + void Add(const char* format_str, IR::Inst& inst, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), reg_alloc.Define(inst), + std::forward(args)...); + // TODO: Remove this + code += '\n'; + } + + template + void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), reg_alloc.LongDefine(inst), + std::forward(args)...); + // TODO: Remove this + code += '\n'; + } + + template + void Add(const char* format_str, Args&&... args) { + code += fmt::format(fmt::runtime(format_str), std::forward(args)...); + // TODO: Remove this + code += '\n'; + } + + std::string code; + RegAlloc reg_alloc{}; + const Info& info; + const Profile& profile; + const RuntimeInfo& runtime_info; + + std::vector texture_buffer_bindings; + std::vector image_buffer_bindings; + std::vector texture_bindings; + std::vector image_bindings; + + Stage stage{}; + std::string_view stage_name = "invalid"; + std::string_view attrib_name = "invalid"; + + u32 num_safety_loop_vars{}; + bool uses_y_direction{}; +}; + +} // namespace Shader::Backend::GLASM -- cgit v1.2.3