From e6b4d461d2424d4fc46eeb3601a5b25cd850c2af Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 16 May 2021 18:00:31 -0300 Subject: glasm: Add support for texture offsets --- .../backend/glasm/emit_glasm_image.cpp | 26 +++++++++++++--------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_image.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index 7f2cf052a..c395248ed 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -120,7 +120,10 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; const std::string_view type{"2D"}; // FIXME const std::string texture{Texture(ctx, info, index)}; - + std::string offset_vec; + if (!offset.IsEmpty()) { + offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)}); + } std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; if (coord.InstRecursive()->HasUses()) { // Move non-dead coords to a separate register, although this should never happen because @@ -131,26 +134,27 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu const Register ret{ctx.reg_alloc.Define(inst)}; if (info.has_bias) { if (info.type == TextureType::ColorArrayCube) { - ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE;", lod_clamp_mod, sparse_mod, ret, coord_vec, - bias_lc, texture); + ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE{};", lod_clamp_mod, sparse_mod, ret, coord_vec, + bias_lc, texture, offset_vec); } else { if (info.has_lod_clamp) { ctx.Add("MOV.F {}.w,{}.x;" - "TXB.F.LODCLAMP{} {},{},{}.y,{},{};", - coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type); + "TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};", + coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type, + offset_vec); } else { ctx.Add("MOV.F {}.w,{}.x;" - "TXB.F{} {},{},{},{};", - coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type); + "TXB.F{} {},{},{},{}{};", + coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type, offset_vec); } } } else { if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) { - ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE;", sparse_mod, ret, coord_vec, bias_lc, - texture); + ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, + bias_lc, texture, offset_vec); } else { - ctx.Add("TEX.F{}{} {},{},{},{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture, - type); + ctx.Add("TEX.F{}{} {},{},{},{}{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture, + type, offset_vec); } } if (sparse_inst) { -- cgit v1.2.3