From f1b334b9f950fa58e2cb0e27574b06a0622a99f6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 17 May 2021 04:44:13 -0300 Subject: glasm: Remove unintentional comma on vector insert --- src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index 22321f386..d829f05b3 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -52,7 +52,7 @@ void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, Objec // The input composite is not aliased with the return value so we have to copy it before // hand. But the insert object is not aliased with the return value, so we don't have to // worry about that - ctx.Add("MOV.{} {},{};MOV.{},{}.{},{};", type, ret, composite, type, ret, swizzle, object); + ctx.Add("MOV.{} {},{};MOV.{} {}.{},{};", type, ret, composite, type, ret, swizzle, object); } else { // The return value is alised so we can just insert the object, it doesn't matter if it's // aliased -- cgit v1.2.3