From 2e37ce01c9dcdc5932cf5fe47a1ade0e0d2b7cf8 Mon Sep 17 00:00:00 2001 From: B3n30 Date: Fri, 7 Jul 2017 21:34:15 +0200 Subject: Implement basic virtual Room support based on enet (#2803) * Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes --- src/network/network.cpp | 50 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 src/network/network.cpp (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp new file mode 100644 index 000000000..51b5d6a9f --- /dev/null +++ b/src/network/network.cpp @@ -0,0 +1,50 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/logging/log.h" +#include "enet/enet.h" +#include "network/network.h" + +namespace Network { + +static std::shared_ptr g_room_member; ///< RoomMember (Client) for network games +static std::shared_ptr g_room; ///< Room (Server) for network games +// TODO(B3N30): Put these globals into a networking class + +bool Init() { + if (enet_initialize() != 0) { + LOG_ERROR(Network, "Error initalizing ENet"); + return false; + } + g_room = std::make_shared(); + g_room_member = std::make_shared(); + LOG_DEBUG(Network, "initialized OK"); + return true; +} + +std::weak_ptr GetRoom() { + return g_room; +} + +std::weak_ptr GetRoomMember() { + return g_room_member; +} + +void Shutdown() { + if (g_room_member) { + if (g_room_member->IsConnected()) + g_room_member->Leave(); + g_room_member.reset(); + } + if (g_room) { + if (g_room->GetState() == Room::State::Open) + g_room->Destroy(); + g_room.reset(); + } + enet_deinitialize(); + LOG_DEBUG(Network, "shutdown OK"); +} + +} // namespace Network -- cgit v1.2.3