From efa0b7a056b73dffb8789c95ebf8a9c09e55f539 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sat, 15 Aug 2020 15:26:29 -0400 Subject: Address feedback --- src/input_common/sdl/sdl_impl.cpp | 52 +++++++++++++++------------------------ 1 file changed, 20 insertions(+), 32 deletions(-) (limited to 'src/input_common/sdl/sdl_impl.cpp') diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 35a9d45ec..dec7540e2 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -545,17 +545,16 @@ SDLState::~SDLState() { std::vector SDLState::GetInputDevices() { std::scoped_lock lock(joystick_map_mutex); - std::vector devices = {}; + std::vector devices; for (const auto& [key, value] : joystick_map) { for (const auto& joystick : value) { - auto controller = joystick->GetSDLGameController(); auto joy = joystick->GetSDLJoystick(); - if (controller) { + if (auto controller = joystick->GetSDLGameController()) { std::string name = fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); devices.emplace_back(Common::ParamPackage{ {"class", "sdl"}, - {"display", name}, + {"display", std::move(name)}, {"guid", joystick->GetGUID()}, {"port", std::to_string(joystick->GetPort())}, }); @@ -563,7 +562,7 @@ std::vector SDLState::GetInputDevices() { std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); devices.emplace_back(Common::ParamPackage{ {"class", "sdl"}, - {"display", name}, + {"display", std::move(name)}, {"guid", joystick->GetGUID()}, {"port", std::to_string(joystick->GetPort())}, }); @@ -624,54 +623,43 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u } Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { - Common::ParamPackage params{}; - switch (event.type) { case SDL_JOYAXISMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); - params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jaxis.axis, event.jaxis.value); - break; + return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jaxis.axis, event.jaxis.value); } case SDL_JOYBUTTONUP: { const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); - params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jbutton.button); - break; + return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jbutton.button); } case SDL_JOYHATMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); - params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jhat.hat, event.jhat.value); - break; + return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), + event.jhat.hat, event.jhat.value); } } - return params; + return {}; } Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) { - Common::ParamPackage out{}; switch (binding.bindType) { case SDL_CONTROLLER_BINDTYPE_AXIS: - out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis); - break; + return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); case SDL_CONTROLLER_BINDTYPE_BUTTON: - out = BuildButtonParamPackageForButton(port, guid, binding.value.button); - break; + return BuildButtonParamPackageForButton(port, guid, binding.value.button); case SDL_CONTROLLER_BINDTYPE_HAT: - out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, - binding.value.hat.hat_mask); - break; - default: - break; + return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, + binding.value.hat.hat_mask); } - return out; -}; + return {}; +} Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, int axis_y) { - Common::ParamPackage params{}; + Common::ParamPackage params; params.Set("engine", "sdl"); params.Set("port", port); params.Set("guid", guid); @@ -769,7 +757,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller { public: explicit SDLPoller(SDLState& state_) : state(state_) {} - void Start(std::string device_id) override { + void Start(const std::string& device_id) override { state.event_queue.Clear(); state.polling = true; } @@ -821,7 +809,7 @@ public: explicit SDLAnalogPreferredPoller(SDLState& state_) : SDLPoller(state_), button_poller(state_) {} - void Start(std::string device_id) override { + void Start(const std::string& device_id) override { SDLPoller::Start(device_id); // Load the game controller // Reset stored axes -- cgit v1.2.3