From 046c0c91a3ed665531f20955e7cfb86fe5b73213 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 14 Oct 2020 02:51:14 -0400 Subject: input_common/CMakeLists: Make some warnings errors Makes the input_common code warnings consistent with the rest of the codebase. --- src/input_common/sdl/sdl_impl.cpp | 77 ++++++++++++++++++++------------------- 1 file changed, 40 insertions(+), 37 deletions(-) (limited to 'src/input_common/sdl/sdl_impl.cpp') diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index bd480570a..8c2cef35d 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -56,9 +56,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { class SDLJoystick { public: SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, - SDL_GameController* gamecontroller) + SDL_GameController* game_controller) : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, - sdl_controller{gamecontroller, &SDL_GameControllerClose} {} + sdl_controller{game_controller, &SDL_GameControllerClose} {} void SetButton(int button, bool value) { std::lock_guard lock{mutex}; @@ -77,10 +77,10 @@ public: float GetAxis(int axis, float range) const { std::lock_guard lock{mutex}; - return state.axes.at(axis) / (32767.0f * range); + return static_cast(state.axes.at(axis)) / (32767.0f * range); } - bool RumblePlay(f32 amp_low, f32 amp_high, int time) { + bool RumblePlay(f32 amp_low, f32 amp_high, u32 time) { const u16 raw_amp_low = static_cast(amp_low * 0xFFFF); const u16 raw_amp_high = static_cast(amp_high * 0xFFFF); // Lower drastically the number of state changes @@ -124,7 +124,7 @@ public: return std::make_tuple(x, y); } - const InputCommon::MotionInput& GetMotion() const { + const MotionInput& GetMotion() const { return motion; } @@ -172,15 +172,15 @@ private: } state; std::string guid; int port; - u16 last_state_rumble_high; - u16 last_state_rumble_low; + u16 last_state_rumble_high = 0; + u16 last_state_rumble_low = 0; std::chrono::time_point last_vibration; std::unique_ptr sdl_joystick; std::unique_ptr sdl_controller; mutable std::mutex mutex; - // motion is initalized without PID values as motion input is not aviable for SDL2 - InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; + // Motion is initialized without PID values as motion input is not aviable for SDL2 + MotionInput motion{0.0f, 0.0f, 0.0f}; }; std::shared_ptr SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { @@ -192,7 +192,7 @@ std::shared_ptr SDLState::GetSDLJoystickByGUID(const std::string& g nullptr, nullptr); it->second.emplace_back(std::move(joystick)); } - return it->second[port]; + return it->second[static_cast(port)]; } auto joystick = std::make_shared(guid, 0, nullptr, nullptr); return joystick_map[guid].emplace_back(std::move(joystick)); @@ -212,7 +212,7 @@ std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_ return sdl_joystick == joystick->GetSDLJoystick(); }); if (vec_it != map_it->second.end()) { - // This is the common case: There is already an existing SDL_Joystick maped to a + // This is the common case: There is already an existing SDL_Joystick mapped to a // SDLJoystick. return the SDLJoystick return *vec_it; } @@ -220,7 +220,7 @@ std::shared_ptr SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_ // Search for a SDLJoystick without a mapped SDL_Joystick... const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(), [](const std::shared_ptr& joystick) { - return !joystick->GetSDLJoystick(); + return joystick->GetSDLJoystick() == nullptr; }); if (nullptr_it != map_it->second.end()) { // ... and map it @@ -273,22 +273,21 @@ void SDLState::InitJoystick(int joystick_index) { void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { const std::string guid = GetGUID(sdl_joystick); - std::shared_ptr joystick; + std::shared_ptr found_joystick; { std::lock_guard lock{joystick_map_mutex}; // This call to guid is safe since the joystick is guaranteed to be in the map const auto& joystick_guid_list = joystick_map[guid]; - const auto joystick_it = - std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), - [&sdl_joystick](const std::shared_ptr& joystick) { - return joystick->GetSDLJoystick() == sdl_joystick; - }); - joystick = *joystick_it; + const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), + [&sdl_joystick](const auto& joystick) { + return joystick->GetSDLJoystick() == sdl_joystick; + }); + found_joystick = *joystick_it; } // Destruct SDL_Joystick outside the lock guard because SDL can internally call the // event callback which locks the mutex again. - joystick->SetSDLJoystick(nullptr, nullptr); + found_joystick->SetSDLJoystick(nullptr, nullptr); } void SDLState::HandleGameControllerEvent(const SDL_Event& event) { @@ -392,8 +391,8 @@ private: class SDLAnalog final : public Input::AnalogDevice { public: - SDLAnalog(std::shared_ptr joystick_, int axis_x_, int axis_y_, float deadzone_, - float range_) + explicit SDLAnalog(std::shared_ptr joystick_, int axis_x_, int axis_y_, + float deadzone_, float range_) : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_) {} @@ -672,13 +671,13 @@ SDLState::SDLState() { RegisterFactory("sdl", button_factory); RegisterFactory("sdl", motion_factory); - // If the frontend is going to manage the event loop, then we dont start one here - start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); + // If the frontend is going to manage the event loop, then we don't start one here + start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); return; } - has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); + has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0; if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); } @@ -723,8 +722,8 @@ std::vector SDLState::GetInputDevices() { std::vector devices; for (const auto& [key, value] : joystick_map) { for (const auto& joystick : value) { - auto joy = joystick->GetSDLJoystick(); - if (auto controller = joystick->GetSDLGameController()) { + auto* joy = joystick->GetSDLJoystick(); + if (auto* controller = joystick->GetSDLGameController()) { std::string name = fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); devices.emplace_back(Common::ParamPackage{ @@ -748,7 +747,7 @@ std::vector SDLState::GetInputDevices() { } namespace { -Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, +Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value = 0.1f) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); @@ -764,7 +763,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid return params; } -Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { +Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); params.Set("guid", std::move(guid)); @@ -772,7 +771,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid return params; } -Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) { +Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); @@ -802,17 +801,19 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve case SDL_JOYAXISMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jaxis.axis, event.jaxis.value); + static_cast(event.jaxis.axis), + event.jaxis.value); } case SDL_JOYBUTTONUP: { const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jbutton.button); + static_cast(event.jbutton.button)); } case SDL_JOYHATMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jhat.hat, event.jhat.value); + static_cast(event.jhat.hat), + static_cast(event.jhat.value)); } } return {}; @@ -823,17 +824,19 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve case SDL_JOYAXISMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jaxis.axis, event.jaxis.value); + static_cast(event.jaxis.axis), + event.jaxis.value); } case SDL_JOYBUTTONUP: { const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jbutton.button); + static_cast(event.jbutton.button)); } case SDL_JOYHATMOTION: { const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - event.jhat.hat, event.jhat.value); + static_cast(event.jhat.hat), + static_cast(event.jhat.value)); } } return {}; @@ -1062,7 +1065,7 @@ public: if (event.type == SDL_JOYAXISMOTION) { const auto axis = event.jaxis.axis; const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); - const auto controller = joystick->GetSDLGameController(); + auto* const controller = joystick->GetSDLGameController(); if (controller) { const auto axis_left_x = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) -- cgit v1.2.3