From 29ae42f3e2c297898d88858861f7d860ce9fc2f3 Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 20 Sep 2021 17:43:13 -0500 Subject: input_common: Rewrite main and add the new drivers --- src/input_common/main.h | 89 ++++++++++++++++++++++++++++--------------------- 1 file changed, 51 insertions(+), 38 deletions(-) (limited to 'src/input_common/main.h') diff --git a/src/input_common/main.h b/src/input_common/main.h index b504ebe54..a4a24d076 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -25,47 +25,26 @@ namespace Settings::NativeMotion { enum Values : int; } -namespace MouseInput { +namespace InputCommon { +class Keyboard; class Mouse; -} +class TouchScreen; +struct MappingData; +} // namespace InputCommon -namespace TasInput { +namespace InputCommon::TasInput { class Tas; -} +} // namespace InputCommon::TasInput namespace InputCommon { namespace Polling { - -enum class DeviceType { Button, AnalogPreferred, Motion }; - /// Type of input desired for mapping purposes enum class InputType { None, Button, Stick, Motion, Touch }; - -/** - * A class that can be used to get inputs from an input device like controllers without having to - * poll the device's status yourself - */ -class DevicePoller { -public: - virtual ~DevicePoller() = default; - /// Setup and start polling for inputs, should be called before GetNextInput - /// If a device_id is provided, events should be filtered to only include events from this - /// device id - virtual void Start(const std::string& device_id = "") = 0; - /// Stop polling - virtual void Stop() = 0; - /** - * Every call to this function returns the next input recorded since calling Start - * @return A ParamPackage of the recorded input, which can be used to create an InputDevice. - * If there has been no input, the package is empty - */ - virtual Common::ParamPackage GetNextInput() = 0; -}; } // namespace Polling /** * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default - * mapping for the device. This is currently only implemented for the SDL backend devices. + * mapping for the device. */ using AnalogMapping = std::unordered_map; using ButtonMapping = std::unordered_map; @@ -88,10 +67,34 @@ public: /// Unregisters all built-in input device factories and shuts them down. void Shutdown(); + /// Retrieves the underlying keyboard device. + [[nodiscard]] Keyboard* GetKeyboard(); + + /// Retrieves the underlying keyboard device. + [[nodiscard]] const Keyboard* GetKeyboard() const; + + /// Retrieves the underlying mouse device. + [[nodiscard]] Mouse* GetMouse(); + + /// Retrieves the underlying mouse device. + [[nodiscard]] const Mouse* GetMouse() const; + + /// Retrieves the underlying touch screen device. + [[nodiscard]] TouchScreen* GetTouchScreen(); + + /// Retrieves the underlying touch screen device. + [[nodiscard]] const TouchScreen* GetTouchScreen() const; + + /// Retrieves the underlying tas input device. + [[nodiscard]] TasInput::Tas* GetTas(); + + /// Retrieves the underlying tas input device. + [[nodiscard]] const TasInput::Tas* GetTas() const; + /** * Returns all available input devices that this Factory can create a new device with. - * Each returned ParamPackage should have a `display` field used for display, a class field for - * backends to determine if this backend is meant to service the request and any other + * Each returned ParamPackage should have a `display` field used for display, a `engine` field + * for backends to determine if this backend is meant to service the request and any other * information needed to identify this in the backend later. */ [[nodiscard]] std::vector GetInputDevices() const; @@ -105,23 +108,33 @@ public: /// Retrieves the motion mappings for the given device. [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const; - /// Reloads the input devices + /// Returns a string contaning the name of the button from the input engine. + [[nodiscard]] std::string GetButtonName(const Common::ParamPackage& params) const; + + /// Returns true if device is a controller. + [[nodiscard]] bool IsController(const Common::ParamPackage& params) const; + + /// Reloads the input devices. void ReloadInputDevices(); - /// Get all DevicePoller from all backends for a specific device type - [[nodiscard]] std::vector> GetPollers( - Polling::DeviceType type) const; + /// Start polling from all backends for a desired input type. + void BeginMapping(Polling::InputType type); + + /// Returns an input event with mapping information. + [[nodiscard]] const Common::ParamPackage GetNextInput() const; + + /// Stop polling from all backends. + void StopMapping() const; private: struct Impl; std::unique_ptr impl; }; -/// Generates a serialized param package for creating a keyboard button device +/// Generates a serialized param package for creating a keyboard button device. std::string GenerateKeyboardParam(int key_code); -/// Generates a serialized param package for creating an analog device taking input from keyboard +/// Generates a serialized param package for creating an analog device taking input from keyboard. std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale); - } // namespace InputCommon -- cgit v1.2.3