From 673accd630be88fde4b6b748608a9c3bc42ea60f Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Tue, 21 Feb 2023 21:46:42 -0600 Subject: input_common: Implement dedicated motion from mouse --- src/input_common/input_mapping.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/input_common/input_mapping.cpp') diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 6990a86b9..2ff480ff9 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) { new_input.Set("port", static_cast(data.pad.port)); new_input.Set("pad", static_cast(data.pad.pad)); - // If engine is mouse map the mouse position as 3 axis motion + // If engine is mouse map it automatically to mouse motion if (data.engine == "mouse") { - new_input.Set("axis_x", 1); - new_input.Set("invert_x", "-"); - new_input.Set("axis_y", 0); - new_input.Set("axis_z", 4); - new_input.Set("range", 1.0f); - new_input.Set("deadzone", 0.0f); + new_input.Set("motion", 0); + new_input.Set("pad", 1); input_queue.Push(new_input); return; } -- cgit v1.2.3