From 159ae5e47ceff0a44c1021379cbca601b36f4fb0 Mon Sep 17 00:00:00 2001 From: Merry Date: Thu, 7 Apr 2022 19:32:09 +0100 Subject: input_common: Replace lock_guard with scoped_lock --- src/input_common/drivers/sdl_driver.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/input_common/drivers') diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index c17ea305e..b3e4c3f64 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -62,7 +62,7 @@ public: bool UpdateMotion(SDL_ControllerSensorEvent event) { constexpr float gravity_constant = 9.80665f; - std::lock_guard lock{mutex}; + std::scoped_lock lock{mutex}; const u64 time_difference = event.timestamp - last_motion_update; last_motion_update = event.timestamp; switch (event.sensor) { @@ -241,7 +241,7 @@ private: }; std::shared_ptr SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { - std::lock_guard lock{joystick_map_mutex}; + std::scoped_lock lock{joystick_map_mutex}; const auto it = joystick_map.find(guid); if (it != joystick_map.end()) { @@ -263,7 +263,7 @@ std::shared_ptr SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); const std::string guid = GetGUID(sdl_joystick); - std::lock_guard lock{joystick_map_mutex}; + std::scoped_lock lock{joystick_map_mutex}; const auto map_it = joystick_map.find(guid); if (map_it == joystick_map.end()) { @@ -297,7 +297,7 @@ void SDLDriver::InitJoystick(int joystick_index) { const std::string guid = GetGUID(sdl_joystick); - std::lock_guard lock{joystick_map_mutex}; + std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_gamecontroller); PreSetController(joystick->GetPadIdentifier()); @@ -326,7 +326,7 @@ void SDLDriver::InitJoystick(int joystick_index) { void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) { const std::string guid = GetGUID(sdl_joystick); - std::lock_guard lock{joystick_map_mutex}; + std::scoped_lock lock{joystick_map_mutex}; // This call to guid is safe since the joystick is guaranteed to be in the map const auto& joystick_guid_list = joystick_map[guid]; const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), @@ -392,7 +392,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { } void SDLDriver::CloseJoysticks() { - std::lock_guard lock{joystick_map_mutex}; + std::scoped_lock lock{joystick_map_mutex}; joystick_map.clear(); } -- cgit v1.2.3