From f54ea749a4a593f63f75f6d21550534eac5eec8c Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 10 May 2021 15:58:33 -0700 Subject: hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. --- src/core/hle/kernel/svc.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/core') diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 52011be9c..6b445677e 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); // Find the client port. - const auto it = kernel.FindNamedPort(port_name); - if (!kernel.IsValidNamedPort(it)) { - LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); + auto port = kernel.CreateNamedServicePort(port_name); + if (!port) { + LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); return ResultNotFound; } - auto port = it->second; // Reserve a handle for the port. // NOTE: Nintendo really does write directly to the output handle here. -- cgit v1.2.3