From e9e1876e821b8bd1bb5c8254ec93e2cc479e16dd Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 20 Oct 2020 13:55:25 -0400 Subject: input_common: Add VibrationDevice and VibrationDeviceFactory A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. --- src/core/frontend/input.h | 7 ++++ src/core/hle/service/hid/controllers/npad.cpp | 48 ++++++++++----------------- src/core/hle/service/hid/controllers/npad.h | 11 ++++-- src/core/hle/service/hid/hid.cpp | 1 + 4 files changed, 34 insertions(+), 33 deletions(-) (limited to 'src/core') diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index fb2ce2514..25ac5af46 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -121,6 +121,13 @@ using ButtonDevice = InputDevice; */ using AnalogDevice = InputDevice>; +/** + * A vibration device is an input device that returns an unsigned byte as status. + * It represents whether the vibration device supports vibration or not. + * If the status returns 1, it supports vibration. Otherwise, it does not support vibration. + */ +using VibrationDevice = InputDevice; + /** * A motion status is an object that returns a tuple of accelerometer state vector, * gyroscope state vector, rotation state vector and orientation state matrix. diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index dc9954377..27099de24 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -271,6 +271,10 @@ void Controller_NPad::OnLoadInputDevices() { std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks[i].begin(), Input::CreateDevice); + std::transform(players[i].vibrations.begin() + + Settings::NativeVibration::VIBRATION_HID_BEGIN, + players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END, + vibrations[i].begin(), Input::CreateDevice); std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END, motions[i].begin(), Input::CreateDevice); @@ -278,8 +282,10 @@ void Controller_NPad::OnLoadInputDevices() { } void Controller_NPad::OnRelease() { - for (std::size_t index = 0; index < connected_controllers.size(); ++index) { - VibrateControllerAtIndex(index, {}); + for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) { + for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) { + VibrateControllerAtIndex(npad_idx, device_idx); + } } } @@ -674,9 +680,9 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) } } -bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, +bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, const VibrationValue& vibration_value) { - if (!connected_controllers[npad_index].is_connected) { + if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) { return false; } @@ -686,10 +692,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, return false; } - using namespace Settings::NativeButton; - const auto& button_state = buttons[npad_index]; - - return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( + return vibrations[npad_index][device_index]->SetRumblePlay( std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f), vibration_value.freq_low, std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f), @@ -717,6 +720,11 @@ void Controller_NPad::VibrateControllers(const std::vector& vibrat continue; } + if (vibration_device_handles[i].device_index == DeviceIndex::None) { + UNREACHABLE_MSG("DeviceIndex should never be None!"); + continue; + } + // Some games try to send mismatched parameters in the device handle, block these. if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft && (vibration_device_handles[i].npad_type == NpadType::JoyconRight || @@ -747,28 +755,8 @@ void Controller_NPad::VibrateControllers(const std::vector& vibrat continue; } - // TODO: Vibrate left/right vibration motors independently if possible. - if (VibrateControllerAtIndex(npad_index, vibration_values[i])) { - switch (connected_controllers[npad_index].type) { - case NPadControllerType::None: - UNREACHABLE(); - break; - case NPadControllerType::ProController: - case NPadControllerType::Handheld: - case NPadControllerType::JoyDual: - // Since we can't vibrate motors independently yet, we can reduce state changes by - // assigning all 3 device indices the current vibration value. - latest_vibration_values[npad_index][0] = vibration_values[i]; - latest_vibration_values[npad_index][1] = vibration_values[i]; - latest_vibration_values[npad_index][2] = vibration_values[i]; - break; - case NPadControllerType::JoyLeft: - case NPadControllerType::JoyRight: - case NPadControllerType::Pokeball: - default: - latest_vibration_values[npad_index][device_index] = vibration_values[i]; - break; - } + if (VibrateControllerAtIndex(npad_index, device_index, vibration_values[i])) { + latest_vibration_values[npad_index][device_index] = vibration_values[i]; } } } diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 576ef1558..3ae9fb8e6 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -148,7 +148,8 @@ public: void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode); - bool VibrateControllerAtIndex(std::size_t npad_index, const VibrationValue& vibration_value); + bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, + const VibrationValue& vibration_value = {}); void VibrateControllers(const std::vector& vibration_device_handles, const std::vector& vibration_values); @@ -399,18 +400,22 @@ private: using StickArray = std::array< std::array, Settings::NativeAnalog::NUM_STICKS_HID>, 10>; + using VibrationArray = std::array, + Settings::NativeVibration::NUM_VIBRATIONS_HID>, + 10>; using MotionArray = std::array< - std::array, Settings::NativeMotion::NUM_MOTION_HID>, + std::array, Settings::NativeMotion::NUM_MOTIONS_HID>, 10>; ButtonArray buttons; StickArray sticks; + VibrationArray vibrations; MotionArray motions; std::vector supported_npad_id_types{}; NpadHoldType hold_type{NpadHoldType::Vertical}; NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual}; // Each controller should have their own styleset changed event std::array styleset_changed_events; - std::array, 10> latest_vibration_values; + std::array, 10> latest_vibration_values{}; std::array connected_controllers{}; std::array unintended_home_button_input_protection{}; GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard}; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index e88f30d6a..1d882a977 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -998,6 +998,7 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { break; case Controller_NPad::DeviceIndex::None: default: + UNREACHABLE_MSG("DeviceIndex should never be None!"); vibration_device_info.position = VibrationDevicePosition::None; break; } -- cgit v1.2.3