From 8bee0161458a082491d611ba4353cda84881b067 Mon Sep 17 00:00:00 2001 From: B3n30 Date: Sat, 6 May 2017 02:55:51 +0200 Subject: Create a random console_unique_id (#2668) * Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd --- src/core/hle/service/cfg/cfg.cpp | 55 ++++++++++++++++++++++++++++++++++++---- src/core/hle/service/cfg/cfg.h | 21 +++++++++++++++ 2 files changed, 71 insertions(+), 5 deletions(-) (limited to 'src/core') diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp index 4ddb1bc90..8c8c1ec77 100644 --- a/src/core/hle/service/cfg/cfg.cpp +++ b/src/core/hle/service/cfg/cfg.cpp @@ -4,6 +4,7 @@ #include #include +#include #include #include "common/file_util.h" #include "common/logging/log.h" @@ -50,6 +51,7 @@ enum ConfigBlockID { SoundOutputModeBlockID = 0x00070001, ConsoleUniqueID1BlockID = 0x00090000, ConsoleUniqueID2BlockID = 0x00090001, + ConsoleUniqueID3BlockID = 0x00090002, UsernameBlockID = 0x000A0000, BirthdayBlockID = 0x000A0001, LanguageBlockID = 0x000A0002, @@ -86,7 +88,6 @@ struct ConsoleCountryInfo { static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); } -static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; static const ConsoleModelInfo CONSOLE_MODEL = {NINTENDO_3DS_XL, {0, 0, 0}}; static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; static const UsernameBlock CONSOLE_USERNAME_BLOCK = {u"CITRA", 0, 0}; @@ -438,13 +439,22 @@ ResultCode FormatConfig() { if (!res.IsSuccess()) return res; - res = CreateConfigInfoBlk(ConsoleUniqueID1BlockID, sizeof(CONSOLE_UNIQUE_ID), 0xE, - &CONSOLE_UNIQUE_ID); + u32 random_number; + u64 console_id; + GenerateConsoleUniqueId(random_number, console_id); + + u64_le console_id_le = console_id; + res = CreateConfigInfoBlk(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le); if (!res.IsSuccess()) return res; - res = CreateConfigInfoBlk(ConsoleUniqueID2BlockID, sizeof(CONSOLE_UNIQUE_ID), 0xE, - &CONSOLE_UNIQUE_ID); + res = CreateConfigInfoBlk(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le); + if (!res.IsSuccess()) + return res; + + u32_le random_number_le = random_number; + res = CreateConfigInfoBlk(ConsoleUniqueID3BlockID, sizeof(random_number_le), 0xE, + &random_number_le); if (!res.IsSuccess()) return res; @@ -663,5 +673,40 @@ SoundOutputMode GetSoundOutputMode() { return static_cast(block); } +void GenerateConsoleUniqueId(u32& random_number, u64& console_id) { + CryptoPP::AutoSeededRandomPool rng; + random_number = rng.GenerateWord32(0, 0xFFFF); + u64_le local_friend_code_seed; + rng.GenerateBlock(reinterpret_cast(&local_friend_code_seed), + sizeof(local_friend_code_seed)); + console_id = (local_friend_code_seed & 0x3FFFFFFFF) | (static_cast(random_number) << 48); +} + +ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id) { + u64_le console_id_le = console_id; + ResultCode res = + SetConfigInfoBlock(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le); + if (!res.IsSuccess()) + return res; + + res = SetConfigInfoBlock(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le); + if (!res.IsSuccess()) + return res; + + u32_le random_number_le = random_number; + res = SetConfigInfoBlock(ConsoleUniqueID3BlockID, sizeof(random_number_le), 0xE, + &random_number_le); + if (!res.IsSuccess()) + return res; + + return RESULT_SUCCESS; +} + +u64 GetConsoleUniqueId() { + u64_le console_id_le; + GetConfigInfoBlock(ConsoleUniqueID2BlockID, sizeof(console_id_le), 0xE, &console_id_le); + return console_id_le; +} + } // namespace CFG } // namespace Service diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h index 618c9647e..1659ebf32 100644 --- a/src/core/hle/service/cfg/cfg.h +++ b/src/core/hle/service/cfg/cfg.h @@ -342,5 +342,26 @@ void SetSoundOutputMode(SoundOutputMode mode); */ SoundOutputMode GetSoundOutputMode(); +/** + * Generates a new random console unique id. + * @param random_number a random generated 16bit number stored at 0x90002, used for generating the + * console_id + * @param console_id the randomly created console id + */ +void GenerateConsoleUniqueId(u32& random_number, u64& console_id); + +/** + * Sets the random_number and the console unique id in the config savegame. + * @param random_number the random_number to set + * @param console_id the console id to set + */ +ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id); + +/** + * Gets the console unique id from config savegame. + * @returns the console unique id + */ +u64 GetConsoleUniqueId(); + } // namespace CFG } // namespace Service -- cgit v1.2.3