From 8d42456dc212b7d4419d6975348e1ea7c01c8606 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 28 Jul 2020 08:07:26 -0400 Subject: configure_graphics: Remove Force 30 FPS mode The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely. --- src/core/settings.cpp | 1 - src/core/settings.h | 1 - 2 files changed, 2 deletions(-) (limited to 'src/core') diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 44252dd81..416b2d866 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -173,7 +173,6 @@ void RestoreGlobalState() { values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); - values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/core/settings.h b/src/core/settings.h index 386233fdf..bb145f193 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -435,7 +435,6 @@ struct Values { Setting use_vsync; Setting use_assembly_shaders; Setting use_asynchronous_shaders; - Setting force_30fps_mode; Setting use_fast_gpu_time; Setting bg_red; -- cgit v1.2.3