From b285c2a4ed29a126b5bcfe46e2784bd1870bdf82 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Mon, 20 Feb 2017 13:56:58 -0800 Subject: Core: Make PerfStats internally locked More ergonomic to use and will be required for upcoming changes. --- src/core/perf_stats.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/core/perf_stats.cpp') diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 8d9e521a3..06bc788bd 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include +#include #include "core/hw/gpu.h" #include "core/perf_stats.h" @@ -12,10 +13,14 @@ using std::chrono::duration_cast; namespace Core { void PerfStats::BeginSystemFrame() { + std::lock_guard lock(object_mutex); + frame_begin = Clock::now(); } void PerfStats::EndSystemFrame() { + std::lock_guard lock(object_mutex); + auto frame_end = Clock::now(); accumulated_frametime += frame_end - frame_begin; system_frames += 1; @@ -25,10 +30,14 @@ void PerfStats::EndSystemFrame() { } void PerfStats::EndGameFrame() { + std::lock_guard lock(object_mutex); + game_frames += 1; } PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { + std::lock_guard lock(object_mutex); + auto now = Clock::now(); // Walltime elapsed since stats were reset auto interval = duration_cast(now - reset_point).count(); @@ -54,6 +63,8 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { } double PerfStats::GetLastFrameTimeScale() { + std::lock_guard lock(object_mutex); + constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; return duration_cast(previous_frame_length).count() / FRAME_LENGTH; } -- cgit v1.2.3