From af04f8b8e958a79471d58bc21745f0e8b9b2ea75 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 26 Mar 2022 12:38:30 -0700 Subject: Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." --- src/core/memory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/memory.cpp') diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 3fed51400..28d30eee2 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -322,7 +322,7 @@ struct Memory::Impl { } if (Settings::IsFastmemEnabled()) { - const bool is_read_enable = !Settings::IsGPULevelExtreme() || !cached; + const bool is_read_enable = Settings::IsGPULevelHigh() || !cached; system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached); } -- cgit v1.2.3