From d171409f29ce3d8bcf7ed6ce16392b4b4ec97c4b Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 26 Nov 2016 23:13:40 -0500 Subject: Kernel/Loader: Grab the system mode from the NCCH ExHeader. 3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849 --- src/core/loader/loader.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/core/loader/loader.h') diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h index e62f77b9c..5e3d46638 100644 --- a/src/core/loader/loader.h +++ b/src/core/loader/loader.h @@ -9,6 +9,7 @@ #include #include #include +#include #include "common/common_types.h" #include "common/file_util.h" @@ -97,13 +98,13 @@ public: /** * Loads the system mode that this application needs. - * This function defaults to 2 (96MB allocated to the application) if it can't read the information. - * @param system_mode Out variable where the system mode will be stored. - * @returns ResultStatus result of the operation + * This function defaults to 2 (96MB allocated to the application) if it can't read the + * information. + * @returns Optional with the kernel system mode */ - virtual ResultStatus LoadKernelSystemMode(u32& system_mode) { - system_mode = 2; // 96MB allocated to the application. - return ResultStatus::Success; + virtual boost::optional LoadKernelSystemMode() { + // 96MB allocated to the application. + return 2; } /** -- cgit v1.2.3