From 30657f9ca1485dcf9611d3c4ea3c74d52b350dec Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 15 Jan 2018 17:39:00 -0500 Subject: NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. --- src/core/hle/service/vi/vi.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/core/hle/service/vi') diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 6e1bf481b..cae2c4466 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -9,7 +9,7 @@ #include "core/core_timing.h" #include "core/hle/ipc_helpers.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" -#include "core/hle/service/nvdrv/nvdrv_a.h" +#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/vi/vi.h" #include "core/hle/service/vi/vi_m.h" #include "video_core/renderer_base.h" @@ -834,12 +834,12 @@ void NVFlinger::Compose() { auto& igbp_buffer = buffer->igbp_buffer; // Now send the buffer to the GPU for drawing. - auto nvdrv = NVDRV::nvdrv_a.lock(); + auto nvdrv = Nvidia::nvdrv.lock(); ASSERT(nvdrv); // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) - auto nvdisp = nvdrv->GetDevice("/dev/nvdisp_disp0"); + auto nvdisp = nvdrv->GetDevice("/dev/nvdisp_disp0"); ASSERT(nvdisp); nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, -- cgit v1.2.3