From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/nvflinger/buffer_queue.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/service/nvflinger/buffer_queue.cpp') diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 55b68eb0c..1af11e80c 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -16,8 +16,7 @@ namespace Service::NVFlinger { BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id) : id(id), layer_id(layer_id) { - buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, - "BufferQueue NativeHandle"); + buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, "BufferQueue NativeHandle"); } BufferQueue::~BufferQueue() = default; -- cgit v1.2.3