From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/friend/friend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/service/friend/friend.cpp') diff --git a/src/core/hle/service/friend/friend.cpp b/src/core/hle/service/friend/friend.cpp index 75dd9043b..1a0214f08 100644 --- a/src/core/hle/service/friend/friend.cpp +++ b/src/core/hle/service/friend/friend.cpp @@ -162,7 +162,7 @@ public: RegisterHandlers(functions); notification_event = Kernel::WritableEvent::CreateEventPair( - system.Kernel(), Kernel::ResetType::Manual, "INotificationService:NotifyEvent"); + system.Kernel(), "INotificationService:NotifyEvent"); } private: -- cgit v1.2.3